I've spent a great deal of time learning various aspects of the creative world over the last decade. I started back in 2012 with audio work including sound production and audio mastering. In 2015 I started learning 3D design and was able to apply it to a great cause in 2017 with work for CNDG (Chang Newall Development Group) developing Visual Learning Environments (VLE's) for college level students through Pearson Publishing. I've also focused on studying various other applications for 3D including 3D-printing, video game development, rendering, property mockups and a variety of other applications. I also have a passion for capturing the world around me and being able to show the beauty in what I see through photography.
July 2020 - Present
Educational Experience:
◦ AS in Info Sys: Networking & Web Programming; skills in networking, troubleshooting, config, security, front-end design, HTML, CSS, JS. Final project: here.
◦ Cyber Security Cert: risk assessment, monitoring, forensics, cyber-law, experience with Kali Linux tools, Metasploit, Autopsy, etc.
◦ ΑΓΣ Honor Society member, Cisco Packet Tracer certified, active volunteer in Beautify Fresno, District 4 Cleanup.
◦ AS-T Business Admin (Exp. Summer 2023): expanded skills in accounting, stats, finance, economics, project mgmt, and math.
Nov 2017 - Aug 2021
Asset Creation / Technical Artistry
◦ Created 3D models with Zbrush, Autodesk 3ds Max, and Unity; applied 2D textures using Photoshop, Substance Painter/Designer, and UI design.
◦ Developed C# programming skills in Unity, improved workflow for design, development, and creative teams.
◦ Led shader development: created ADA-compliant color scheme reversal, and thermal gradient scale filters for Mars survival module.
◦ Actively contributed to brainstorming, client consultation, attended classes/workshops, and demonstrated problem-solving abilities.
2014 - Present
Contractor
◦ 3D Print Asset Contractor (2015-Present): Producing 3D models for print production, mechanical repair, stop-motion set dressing, and prop creation.
◦ Audio Engineering: Mixing, mastering, song/scene composition, worked with local artists for song releases.
◦ 3D Print: Client collaboration, PLA/resin prints, Z-Brush digital sculpting, asset rights for resale.
◦ Photography: Freelance work, with knowledge in industry workflows.
Personal Projects
◦ Ocean Voyage (2018): Virtual learning software for teaching meteorology and oceanography to college students.
◦ DreamPlane (2016): Developed Android physics-based puzzle game in Unreal Engine.
Hobbies
◦ Photography (2020-Present): Award-winning photographer, contest finalist in Virtual Exhibition Project via Viewbug, Canon/Nikon owner, Lightroom proficiency.
◦ Painting: Creating visual art through various mediums including AI generative art workflows.
◦ Family D&D Game Night: Engaging in tabletop role-playing games with family.
◦ VR Gaming: Exploring and enjoying virtual reality worlds for new inspiration and creative outlet.
◦ Weekend Game Jams: Developing video games during short, intense competitions.
◦ Coding: Enhancing programming skills in various languages with frequent returns to courses owned through various platforms.
◦ Asset-Selling Business: Managing and growing a digital assets marketplace.
◦ Reading & Authoring: Broadening knowledge and creativity via diverse literature; passionate about sharing experiences and insights through writing children's picture books, with plans to develop more advanced works in the future.
brian@mcgauley.com